The Ethics of Computer Games

Written By Miguel Sicart
The Ethics of Computer Games
  • Publsiher : MIT Press
  • Release : 19 August 2011
  • ISBN : 0262261537
  • Pages : 272 pages
  • Rating : 3/5 from 2 reviews
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Read or download book entitled The Ethics of Computer Games written by Miguel Sicart which was release on 19 August 2011, this book published by MIT Press. Available in PDF, EPUB and Kindle Format. Book excerpt: Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design. Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom go beyond intermittent portrayals of them in the mass media as training devices for teenage serial killers. In this first scholarly exploration of the subject, Miguel Sicart addresses broader issues about the ethics of games, the ethics of playing the games, and the ethical responsibilities of game designers. He argues that computer games are ethical objects, that computer game players are ethical agents, and that the ethics of computer games should be seen as a complex network of responsibilities and moral duties. Players should not be considered passive amoral creatures; they reflect, relate, and create with ethical minds. The games they play are ethical systems, with rules that create gameworlds with values at play. Drawing on concepts from philosophy and game studies, Sicart proposes a framework for analyzing the ethics of computer games as both designed objects and player experiences. After presenting his core theoretical arguments and offering a general theory for understanding computer game ethics, Sicart offers case studies examining single-player games (using Bioshock as an example), multiplayer games (illustrated by Defcon), and online gameworlds (illustrated by World of Warcraft) from an ethical perspective. He explores issues raised by unethical content in computer games and its possible effect on players and offers a synthesis of design theory and ethics that could be used as both analytical tool and inspiration in the creation of ethical gameplay.

The Ethics of Computer Games

The Ethics of Computer Games
  • Author : Miguel Sicart
  • Publisher : MIT Press
  • Release Date : 2011-08-19
  • Total pages : 272
  • ISBN : 0262261537
GET BOOK

Summary : Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design. Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know little or nothing about ...

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  • Publisher : McFarland
  • Release Date : 2020-08-27
  • Total pages : 227
  • ISBN : 0262261537
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Summary : Despite the advent and explosion of videogames, boardgames--from fast-paced party games to intensely strategic titles--have in recent years become more numerous and more diverse in terms of genre, ethos and content. The growth of gaming events and conventions such as Essen Spiel, Gen Con and the UK Games EXPO, as ...

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  • Publisher : American Bar Association
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Summary : If you are one of the many who have read about and heard about virtual worlds but do not really understand what a virtual world is, or even how to use appropriate terminology when discussing them, then this is the book for you."--Jacket....

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Summary : The Fog of War Has Been Lifted! The #1 Fancasy Roleplaying Rules and the #1 series of Fantasy computer games join Forces in World of WarcraftR the Roleplaying Game. This book, a Revision and expansion of the First edition Warcraft RPG. Translates the hugely successful Warcraft RTS game series and World of ...

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  • ISBN : 0262261537
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Summary : This follow-up volume to MMOs from the Inside Out is a further collection of bold ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. Whereas its predecessor looked at how MMOs can change the world, MMOs from the Outside In: How Psychology, Law, Culture ...

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Summary : Medievalism examined in a variety of genres, from fairy tales to today's computer games....

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  • Author : Drew Davidson,Greg Costikyan
  • Publisher : Lulu.com
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Summary : In this volume, people of diverse backgrounds talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms. Some have chosen to write about their design process, others about games they admire, others about the culture of tabletop games and their fans. The results ...

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Summary : Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, ...

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  • ISBN : 0262261537
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  • Publisher : CRC Press
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  • ISBN : 0262261537
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