Understanding Motion Capture for Computer Animation

Written By Alberto Menache
Understanding Motion Capture for Computer Animation
  • Publsiher : Elsevier
  • Release : 24 January 2011
  • ISBN : 9780123814975
  • Pages : 276 pages
  • Rating : 4/5 from 21 reviews
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Read or download book entitled Understanding Motion Capture for Computer Animation written by Alberto Menache which was release on 24 January 2011, this book published by Elsevier. Available in PDF, EPUB and Kindle Format. Book excerpt: Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents. The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic. Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems Describes all the mathematical principles associated with motion capture and 3D character mechanics Helps you budget by explaining the costs associated with individualized motion capture projects

Understanding Motion Capture for Computer Animation

Understanding Motion Capture for Computer Animation
  • Author : Alberto Menache
  • Publisher : Elsevier
  • Release Date : 2011-01-24
  • Total pages : 276
  • ISBN : 9780123814975
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Summary : Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance ...

Understanding Motion Capture for Computer Animation and Video Games

Understanding Motion Capture for Computer Animation and Video Games
  • Author : Alberto Menache
  • Publisher : Morgan Kaufmann
  • Release Date : 2000
  • Total pages : 238
  • ISBN : 9780123814975
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Summary : Motion capture is one of the most talked about and misunderstood technologies in computer animation because of its rocketing popularity and ambiguous implementation. In Understanding Motion Capture for Computer Animation and Video Games , industry insider Alberto Menache tells the complete story of motion capture, examining its technical details as well ...

Modelling and Motion Capture Techniques for Virtual Environments

Modelling and Motion Capture Techniques for Virtual Environments
  • Author : Nadia Magnenat-Thalmann,Daniel Thalmann
  • Publisher : Springer
  • Release Date : 2003-05-20
  • Total pages : 282
  • ISBN : 9780123814975
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Summary : The CAPTECH'98 workshop took place at the University of Geneva on November 26–27, 1998, sponsored by FIP Working Group 5.10 (Computer Graphics and Virtual Worlds) and the Suisse Romande regional doctoral seminar in computer science. The subject of the conference was ongoing research in data capture and interpretation. The goals of capturing real ...

Computer Animation Complete

Computer Animation Complete
  • Author : Rick Parent,David S. Ebert,David Gould,Markus Gross,Chris Kazmier,Charles John Lumsden,Richard Keiser,Alberto Menache,Matthias Müller,F. Kenton Musgrave,Mark V. Pauly,Darwyn Peachey,Ken Perlin,Hanspeter Pfister,Jason Sharpe,Mark R. Wilkins,Martin Wicke,Nicholas Woolridge,Steve Worley
  • Publisher : Morgan Kaufmann
  • Release Date : 2009-10-13
  • Total pages : 544
  • ISBN : 9780123814975
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Summary : A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to ...

Essential Computer Animation fast

Essential Computer Animation fast
  • Author : John Vince
  • Publisher : Springer Science & Business Media
  • Release Date : 2012-12-06
  • Total pages : 162
  • ISBN : 9780123814975
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Summary : For those who want to learn more about computer animation without being swamped with complex mathematics, this is the book to read! Beginning with the relationship between animation, the human visual system, and computers, Essential Computer Animation fast takes readers through a broad exploration of the subject. Readers will learn ...

Computer Animation Complete

Computer Animation Complete
  • Author : Anonim
  • Publisher : Unknown
  • Release Date : 2010
  • Total pages : 526
  • ISBN : 9780123814975
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Summary : Download or read online Computer Animation Complete written by , published by which was released on 2010. Get Computer Animation Complete Books now! Available in PDF, ePub and Kindle....

Automated Authoring of Quality Human Motion for Interactive Environments

Automated Authoring of Quality Human Motion for Interactive Environments
  • Author : Rachel Marie Heck
  • Publisher : Unknown
  • Release Date : 2007
  • Total pages : 144
  • ISBN : 9780123814975
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Summary : Download or read online Automated Authoring of Quality Human Motion for Interactive Environments written by Rachel Marie Heck, published by which was released on 2007. Get Automated Authoring of Quality Human Motion for Interactive Environments Books now! Available in PDF, ePub and Kindle....

MoCap for Artists

MoCap for Artists
  • Author : Midori Kitagawa,Brian Windsor
  • Publisher : Taylor & Francis
  • Release Date : 2008
  • Total pages : 216
  • ISBN : 9780123814975
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Summary : Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of today's state-of-the-art systems and workflows without the arcane pseudocodes and equations. Learn about the alternative systems, how they have evolved, and how they are typically used, as ...

Human Motion

Human Motion
  • Author : Bodo Rosenhahn,Reinhard Klette,Dimitris Metaxas
  • Publisher : Springer Science & Business Media
  • Release Date : 2008
  • Total pages : 633
  • ISBN : 9780123814975
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Summary : The study of human motion dates back more than 2000 years. With the event of information technology, new areas have been added to this field. Research using computer vision and computer graphics contributes to a transformation of biomechanics into a discipline that now applies computing technology throughout; on the other hand, ...

Journal of Game Development

Journal of Game Development
  • Author : Anonim
  • Publisher : Unknown
  • Release Date : 2004
  • Total pages : 212
  • ISBN : 9780123814975
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Summary : Download or read online Journal of Game Development written by , published by which was released on 2004. Get Journal of Game Development Books now! Available in PDF, ePub and Kindle....

Interactive Computer Animation

Interactive Computer Animation
  • Author : Nadia Magnenat-Thalmann,Daniel Thalmann
  • Publisher : Prentice Hall PTR
  • Release Date : 1996
  • Total pages : 296
  • ISBN : 9780123814975
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Summary : An insider's guide to the newest, most exciting techniques for interactive computer animation.Tackling the huge challenge of creating human motion through a computer, this book examines the newest techniques for simulating cloth, hair and facial animation, and coordinating animated objects. Among the topics covered are: computer animation trends for ...

Performance Capture

Performance Capture
  • Author : Philip Organ
  • Publisher : Bloomsbury Academic
  • Release Date : 2019-07-11
  • Total pages : 352
  • ISBN : 9780123814975
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Summary : This volume explores the practicalities of how motion capture technology can be used creatively, beyond mere replication of live action. By focusing on what digital visual effects can learn from more established art forms like acting, keyframe animating and stagecraft, this book pushes the boundaries of what can be achieved ...

Computer Animation

Computer Animation
  • Author : Rick Parent
  • Publisher : Newnes
  • Release Date : 2012
  • Total pages : 515
  • ISBN : 9780123814975
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Summary : Updated to include the most current techniques of computer animation, along with the theory and high-level computation that makes this book the best technically oriented animation resource....

Computer Animation 2000

Computer Animation 2000
  • Author : IEEE Computer Society,Computer Graphics Society
  • Publisher : IEEE
  • Release Date : 2000
  • Total pages : 183
  • ISBN : 9780123814975
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Summary : These 26 papers were delivered at the May 2000 conference in Philadelphia. Presenting the work of researchers from around the world, they address the following topics: physics-based modeling, animation, motion capture, human animation, modeling, and animation systems. Name index only. Annotation copyrighted by Book News, Inc., Portland, OR....

Computer Animation and Simulation 96

Computer Animation and Simulation    96
  • Author : Ronan Boulic,Gerard Hegron
  • Publisher : Springer Science & Business Media
  • Release Date : 2012-12-06
  • Total pages : 225
  • ISBN : 9780123814975
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Summary : The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture ...