Understanding Motion Capture for Computer Animation and Video Games

Written By Alberto Menache
Understanding Motion Capture for Computer Animation and Video Games
  • Publsiher : Morgan Kaufmann
  • Release : 24 September 2021
  • ISBN : 9780124906303
  • Pages : 238 pages
  • Rating : 4/5 from 21 reviews
GET THIS BOOKUnderstanding Motion Capture for Computer Animation and Video Games


Read or download book entitled Understanding Motion Capture for Computer Animation and Video Games written by Alberto Menache which was release on 24 September 2021, this book published by Morgan Kaufmann. Available in PDF, EPUB and Kindle Format. Book excerpt: Motion capture is one of the most talked about and misunderstood technologies in computer animation because of its rocketing popularity and ambiguous implementation. In Understanding Motion Capture for Computer Animation and Video Games , industry insider Alberto Menache tells the complete story of motion capture, examining its technical details as well as its growth as an industry. Menache's narrative voice and in-depth technical discussions allow the reader to not only learn motion capture, but also to understand the reasons behind its successes, failures, and increasing role in blockbuster films, such as Batman Forever and Batman and Robin . With its careful balance between technical analysis and industry trends, Understanding Motion Capture for Computer Animation and Video Games is the first book to explore the controversial art and practice of modern character animation using motion capture.

Understanding Motion Capture for Computer Animation and Video Games

Understanding Motion Capture for Computer Animation and Video Games
  • Author : Alberto Menache
  • Publisher : Morgan Kaufmann
  • Release Date : 2000
  • Total pages : 238
  • ISBN : 9780124906303
GET BOOK

Summary : Motion capture is one of the most talked about and misunderstood technologies in computer animation because of its rocketing popularity and ambiguous implementation. In Understanding Motion Capture for Computer Animation and Video Games , industry insider Alberto Menache tells the complete story of motion capture, examining its technical details as well ...

Understanding Motion Capture for Computer Animation

Understanding Motion Capture for Computer Animation
  • Author : Alberto Menache
  • Publisher : Elsevier
  • Release Date : 2011-01-24
  • Total pages : 276
  • ISBN : 9780124906303
GET BOOK

Summary : Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance ...

Computer Animation Complete

Computer Animation Complete
  • Author : Rick Parent,David S. Ebert,David Gould,Markus Gross,Chris Kazmier,Charles John Lumsden,Richard Keiser,Alberto Menache,Matthias Müller,F. Kenton Musgrave,Mark V. Pauly,Darwyn Peachey,Ken Perlin,Hanspeter Pfister,Jason Sharpe,Mark R. Wilkins,Martin Wicke,Nicholas Woolridge,Steve Worley
  • Publisher : Morgan Kaufmann
  • Release Date : 2009-10-13
  • Total pages : 544
  • ISBN : 9780124906303
GET BOOK

Summary : A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to ...

Computer Animation

Computer Animation
  • Author : Rick Parent
  • Publisher : Newnes
  • Release Date : 2012-10-18
  • Total pages : 542
  • ISBN : 9780124906303
GET BOOK

Summary : Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most ...

Motion in Games

Motion in Games
  • Author : Arno Kamphuis
  • Publisher : Springer Science & Business Media
  • Release Date : 2008-11-19
  • Total pages : 257
  • ISBN : 9780124906303
GET BOOK

Summary : FromJune14–17,2008,theCenterforAdvancedGamingandSimulation(AGS), UtrechtUniversity,incollaborationwiththeNLGDFestivalofGames,organized a Workshop on Motion in Games in Utrecht. Motion plays a crucial role in c- puter games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the ...

Computer Animation Complete

Computer Animation Complete
  • Author : Anonim
  • Publisher : Unknown
  • Release Date : 2010
  • Total pages : 526
  • ISBN : 9780124906303
GET BOOK

Summary : Download or read online Computer Animation Complete written by , published by which was released on 2010. Get Computer Animation Complete Books now! Available in PDF, ePub and Kindle....

Motion Capture in Performance

Motion Capture in Performance
  • Author : M. Delbridge
  • Publisher : Springer
  • Release Date : 2015-03-04
  • Total pages : 94
  • ISBN : 9780124906303
GET BOOK

Summary : Motion Capture in Performance explores the historical origins, properties and implications of Motion Capture. It introduces a new mode of performance for the commercial film, animation, and console gaming industries - 'Performance Capture', a distinct interdisciplinary discourse in the fields of theatre, animation, performance studies and film....

Human Motion

Human Motion
  • Author : Bodo Rosenhahn,Reinhard Klette,Dimitris Metaxas
  • Publisher : Springer Science & Business Media
  • Release Date : 2008
  • Total pages : 633
  • ISBN : 9780124906303
GET BOOK

Summary : The study of human motion dates back more than 2000 years. With the event of information technology, new areas have been added to this field. Research using computer vision and computer graphics contributes to a transformation of biomechanics into a discipline that now applies computing technology throughout; on the other hand, ...

Digital Character Development

Digital Character Development
  • Author : Rob O'Neill
  • Publisher : CRC Press
  • Release Date : 2015-10-07
  • Total pages : 332
  • ISBN : 9780124906303
GET BOOK

Summary : Digital characters are a driving force in the entertainment industry today. Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation ...

MoCap for Artists

MoCap for Artists
  • Author : Midori Kitagawa,Brian Windsor
  • Publisher : Taylor & Francis
  • Release Date : 2012-07-26
  • Total pages : 232
  • ISBN : 9780124906303
GET BOOK

Summary : Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of today's state-of-the-art systems and workflows without the arcane pseudocodes and equations. Learn about the alternative systems, how they have evolved, and how they are typically used, as ...

Computer Animation

Computer Animation
  • Author : Rick Parent
  • Publisher : Newnes
  • Release Date : 2012
  • Total pages : 515
  • ISBN : 9780124906303
GET BOOK

Summary : Updated to include the most current techniques of computer animation, along with the theory and high-level computation that makes this book the best technically oriented animation resource....

The Computer Animator s Technical Handbook

The Computer Animator s Technical Handbook
  • Author : Lynn Pocock,Judson Rosebush
  • Publisher : Morgan Kaufmann
  • Release Date : 2002
  • Total pages : 464
  • ISBN : 9780124906303
GET BOOK

Summary : Publisher description....

Image Analysis

Image Analysis
  • Author : Joni-Kristian Kamarainen,Markus Koskela
  • Publisher : Springer
  • Release Date : 2013-05-27
  • Total pages : 733
  • ISBN : 9780124906303
GET BOOK

Summary : This book constitutes the refereed proceedings of the 18th Scandinavian Conference on Image Analysis, SCIA 2013, held in Espoo, Finland, in June 2013. The 67 revised full papers presented were carefully reviewed and selected from 132 submissions. The papers are organized in topical sections on feature extraction and segmentation, pattern recognition and machine learning, ...

Motion in Games

Motion in Games
  • Author : Ronan Boulic,Yiorgos Chrysanthou,Taku Komura
  • Publisher : Springer Science & Business Media
  • Release Date : 2010-11-04
  • Total pages : 436
  • ISBN : 9780124906303
GET BOOK

Summary : Following the very successful Motion in Games events in 2008 and 2009, we organized the Third International Conference on Motion in Games from 14–16 November 2010, in Utrecht, The Netherlands. Games have become a very important medium for both education and - tertainment. Motion plays a crucial role in computer games. Characters move around, ...

Special Effects

Special Effects
  • Author : Dan North,Bob Rehak,Michael S. Duffy
  • Publisher : Bloomsbury Publishing
  • Release Date : 2019-07-25
  • Total pages : 304
  • ISBN : 9780124906303
GET BOOK

Summary : As blockbusters employ ever greater numbers of dazzling visual effects and digital illusions, this book explores the material roots and stylistic practices of special effects and their makers. Gathering leading voices in cinema and new media studies, this comprehensive anthology moves beyond questions of spectacle to examine special effects from ...